Hello,
I’m Dylan Micheli, Technical Game Designer.

About Me
I’m a recent graduate of the Florida Interactive Entertainment Academy (FIEA), with an M.S. in Interactive Entertainment and a focus in Technical Design. I’m currently located in Irvine, CA.
Recent Projects:
Drain Runner
A third-person action rogue-like set in an ever-changing environment. Descend into the sewers with your trusty magnet arm with one goal: survive.
Read More Here >>
The Dead Sea Scrolls Adventure
An educational game made in collaboration with UCF’s Judaic Studies department. Play as Dr. Jerusalem Jones, an explorer set on finding out the history behind the 7 major Dead Sea Scrolls.
Read More Here >>
View On Steam >>
Spotify Pop-Out Player
A pop-out player for Spotify created using Figma, Unity Engine, and the Spotify API.
Read More Here >>

Games Blog
Hades is the Future of Roguelikes
The integration of story and gameplay presents exciting possibilities for the future of roguelikes.
Sept. 25, 2020
The Dimensional Shift: Exploring Risk of Rain 2’s Ambitious Venture
Risk of Rain’s translation into the third dimension is nothing short of a fantastic job, but for what reasons?
Sept. 20, 2020
All Eyes on Riot
Riot’s upcoming projects are some of the most exciting things in gaming, both for LoL fans and those new to the world of Runeterra.
Sep 14, 2020
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Forge & the new file share look so impressive. Honestly hard to even compare the original H3 forge to this, it's a… https://t.co/aUCAvQbJET
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master_oogway_it_is_time.jpg https://t.co/IrBnDQyA2C
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Been going through old Game Informer/Nintendo Power archives to try and get some inspiration for #gamedev stuff, bu… https://t.co/r408qOfVTm
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Forgot to post it on here, but I made a little solo game for the Cozy Fall Jam a few weekends ago. It's a lil Pokem… https://t.co/grLiYXqOG9
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🤠🧙♂️cowboy wizard update 001 Prototyping a boomer shooter where you play as a cowboy with a spellbook, but all of… https://t.co/GnFY5GwqzB
