Other Fish In The Sea
A 2-week solo project in Unity using the Ink in Unity package, based on random constraints given at the start of the project (constraint given: “Dating Sim”). Take on the role of Joe Worm, a fish stuck on a hook, looking for love in the deep blue sea.
Made in FIEA’s Technical Design II class.
Lessons Learned
Using the Ink API for writing, editing, and implementing dialogue was something new to me, but it’s a powerful tool. It has built-in support for multiple dialogue choices and paths, and implementing them from Ink to Unity was a relatively easy task. Setting up the “back and forth” of the dialogue - tinting and highlighting images when certain characters are talking - was a small system I put in to help guide the player through the interactions, and was definitely an amazing value in terms of bang-for-its-buck. Adding in the Animal Crossing-esque sound for dialogue was an exciting challenge as well. Looking back on this project, I wish I had tried to further my audio skills by using middleware audio managers like FMOD rather than Unity’s default audio system.