Level Generation Tool
The level generation tool is a tool designed for the final assignment of FIEA’s Tech Design 1 class. Students had the opportunity to either continue an extension of Zork (an assignment we had worked on for much of the semester) or create something new. I opted to create this: a tool that generates level layouts based on an inputted image and a given tileset. I also had the goals of adding path generation into the tool and use Unity’s inspector override system, both of which I achieved in the final version.
Lessons Learned
One of the hardest parts of making a tool is making it user-proof and intuitive. Prior to this project, I hadn’t had a ton of experience designing tools, so even while I kept these goals in mind, I feel like if I were to revisit this tool today I could greatly improve upon them. Setting up the tilesets in a cleaner and more intuitive way would be the biggest change, given the opportunity and time to continue development on this tool.